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My controller settings don't actually matter that much, since I restored everything to default and this problem was occurring right at the beginning before I changed a single thing anyway. As far as the emulator goes, things are pretty much set to default right now except I bumped up some stuff added a little anti-aliasing and used the DPS LLE audio files.
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It almost sounds like something was plugged in while a button was pushed, but I'm not sure what to try at this point I'm pretty lost on how to fix this so any help would be great! ExtremeDude2 Gotta post fast. This can't be stopped with keyboard input for the primary joystick either. When you get into the file select screen, Mario immediately starts running left. After some more testing, in Mario Sunshine this is very pronounced. It did this with both the keyboard and controller. Melee, the pointer immediately goes all the way to the left and cannot be moved from there. One thing worth mentioning is that when I get into a game menu such as char select in Smash Bros. I tried rebinding the main joystick on the controller to other buttons in-game and they worked fine, so it isn't my controller. It didn't work with the keyboard default and even after rebinding the keys, restoring to default, and messing around with it for a long time, nothing fixed it. One big problem though: the main joystick doesn't work. Thread Rating: 1 Vote s - 5 Average 1 2 3 4 5. Now that is pretty damn cool! Pinnacle 's profile Total Downloads: 6,Login Register. EDIT: Cool Here's a nifty little trick some people may not know. Also, I realise that project 64 has great built in support with one exception, it doesn't separate the Z axis for the triggers when using MS drivers. You'll probably want to use the built in support for analog control. Here's my profile for the project 64 emulator.
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It has the C buttons setup on the second stick and on the extra buttons as well You just have to setup the left stick in Project 64 directly in order to still get analogue control This was requested. You will have to change the profile to find your Project 64 location though. Here is my Profile that i use for the XBox Gamepad. Supports any game controller Easy to setup in a few minutes Advanced customization options Help from dedicated support team. Project Nintendo 64 emulator - Use with a Gamepad or Joystick. If you have any questions or need any helpplease email us: support pinnaclegameprofiler.
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Just click the button below to download the Pinnacle Game Profiler software, which includes a pre-made profile for Project Nintendo 64 emulator controller support. Pinnacle Game Profiler can solve all your controller problems. Using what is built into Steam has worked on every game (including Steam Play titles), but this one and Mana Sparks.You are probably having trouble using Project Nintendo 64 emulator with your gamepad or joystick. Ya not the same in this environment as windows.
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I oddly have yet to encounter it wit DS4Win, but currently I just let steam do the configs usually. ) I encountered it sometimes with x360ce in some games.
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(it can be fixed by manually editting ini files sometimes, if you know the right location and code for the key, but sometimes you can't.
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The problem you experience has to do with drivers and key mapping / binding. It will enable Steam Big Picture mode by default (annoyingly) but that can be turned off in settings. Steam supports xbox controllers, dualshock 4 and other branches on itself. If you're using a dualshock 4 controller, I recommend DS4Win (as emulator if you need any). (it stands for xbox 360 controller emulator) To be informative: "x360ce" is an emulator. You can let Steam detect the device and let Steam do the configuration. Originally posted by Elucidator:Better question, do you use an emulator for the controller?